In particular, the starter decks for set 7 offer a great base to expand on because of their color combinations, which were some of the best in the game in Azurite Sea, and will likely still be great going into Archazia's Island
In short, before adding Dual-Ink cards to your deck, you must check their Ink types and build your deck accordingly
You don't have to attack with the creature with dash unless another ability says you do
Frankly, Im surprised its not at least the same price as Bloodchief, if not higher
Once it reaches its second Lore counter, if it strikes an opponent, then they lose the game
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability